![]() Glass Forge produces Molten Glass from Sand:ĭasha Saltvine domestic growth requires 7 kg of Sand per cycle. Water Sieve uses Sand to filter Polluted Water into Water:ĥ kg/s Polluted Water + 1 kg/s Sand = 5 kg/s Water + 200 g/s Polluted Dirtĭeodorizer uses Sand to filter Polluted Oxygen into Oxygen:ġ00 g/s Polluted Oxygen + 133.33 g/s Sand = 90 g/s Oxygen + 143.33 g/s Clay Other resources exhibit this behaviour (see this category). Tiles of Sand will collapse if there are no other solid tiles beneath them and entomb anything that they fall onto. When Sand is heated to 1715.85 ☌ (melting point + 3 ☌), it turns into Molten Glass. Ignoring specified geysers (i.e.Sand is a filtration medium that exists predominantly in the Temperate Biome and Tide Pool Biome. Power-producing: 3 (natural gas, leaky oil, hydrogen).Oxygen-producing: 2 (PO2 can be cleaned).Water-producing: 6 (PH2O can be cleaned, steam can be cooled).There are 19 unique geysers to pick from for each of the 12 randomly chosen geysers, each having the same chance of selection. Salt Water Geyser (only on Irradiated Forest Asteroid).0-4 unique of (0-5 on Irradiated Forest Asteroid):.Irradiated Forest and Irradiated Marsh Asteroids.1 Hydrogen or Chlorine Gas Vent (exposed).2 Cool Steam Vent (exposed, 1 Jungle, 1 Marsh).The list of geysers for each asteroid type is as follows: Geyser Spawning Rules - Asteroid Clusters (Spaced Out DLC) Įach asteroid within a cluster has a specific list of open geysers, which can be seen by selecting the asteroid in the starmap. In some cases, maps will contain less than what is listed due to points of interest overwriting each-other due to close proximity, especially in the Oil Biome.Īs a convenient rule of thumb, each biome type will only have at most two buried geysers. These geysers start covered with granite and obsidian. These buried geysers are randomly spawned all over the map, except in the start Biome, Volcanic Biome, and Space Biome. The Geoactive World Trait increases the number to 16, and the Geodormant World Trait decreases the number to 9. There are 12 randomly spawned buried geysers in each game. The caustic biome's chlorine geyser (left), next to a covered geyser (right).Īll geysers are spawned as part of biomes, with a specified amount for each biome. The swamp biome's cool steam vent, exposed to space. The following geysers are only available within the Spaced Out DLC. ![]() ![]() The ONI Geyser Calculator can help with figuring out a geyser's output and what machines/plants it can sustain. A value has approximately 50% chance of being in the middle 20%, and these "likely outcome" ranges are shown on the chart.įor example: Most cool slush geysers will output between 840 kg/cycle (=1400 g/s) and 960 kg/cycle (=1600 g/s) when taking into account their Eruption and Active Periods. Digging out other geyser tiles is safe and can be used to determine the type of the geyser.Ī Geyser's type can also be checked by setting their priority to yellow alert in the priorities menu, then hovering over the yellow alert. In this state it does not emit anything and cannot be analyzed. Most of the geysers reliably output large volume of either thermal energy or troublesome materials when uncovered.Ī geyser is considered covered if the tile two tiles above the middle left Neutronium tile of the geyser's base is covered. The types of geysers, spawned on the map, ultimately decide energy-economy of the colony.Ī Duplicant with the Field Research skill can analyze a geyser in order to figure out its activity duration and dormancy duration. Geysers are renewable sources of various materials, which alternate between an active state in which they produce their material and an inactive (dormant) state where they do nothing. 5 Geyser Spawning Rules - Asteroid Clusters (Spaced Out DLC).4 Geyser Spawning Rules - Basic Asteroids.
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